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The Setup Friction Benchmark: Makko vs. Traditional Engines

The Setup Friction Benchmark: Makko vs. Traditional Engines

In 2026, the gap between a game that ships and one that stalls has almost nothing to do with creative talent. It comes down to

Feb 23, 2026 · 12 min read
AI Game Development as a Brick-by-Brick System: Scene Architecture, Debugging, and Sprite Animation Discipline

AI Game Development as a Brick-by-Brick System: Scene Architecture, Debugging, and Sprite Animation Discipline

Many creators approach AI game development with the same expectation they bring to a text generator: describe the end result and receive a complete output.

Feb 13, 2026 · 9 min read
State-Awareness vs. One-Shot Prompts: Why Your AI Game Logic Keeps Breaking

State-Awareness vs. One-Shot Prompts: Why Your AI Game Logic Keeps Breaking

Explains why AI game logic breaks without persistent state and how state-aware workflows enable stable, iterative game development.

Feb 6, 2026 · 4 min read
5 Assumptions About AI Game Dev Studios

5 Assumptions About AI Game Dev Studios

Challenges common assumptions about AI game development studios by clarifying their capabilities and limitations.

Feb 5, 2026 · 7 min read
What Is a Game Jam? A Roadmap to Finishing Playable Games (Updated February 2026)

What Is a Game Jam? A Roadmap to Finishing Playable Games (Updated February 2026)

Explains what game jams are and why constrained timelines help creators finish playable games more consistently.

Feb 4, 2026 · 7 min read
C# vs. Intent: Why Manual Scripting Stalls Indie Progress

C# vs. Intent: Why Manual Scripting Stalls Indie Progress

Explains how manual scripting slows early development and why intent-driven workflows reduce setup friction.

Feb 3, 2026 · 14 min read
How Agentic AI Automates Game Development: A Roadmap for Task Orchestration

How Agentic AI Automates Game Development: A Roadmap for Task Orchestration

Outlines how agentic AI automates game development tasks through planning, orchestration, and persistent context.

Feb 2, 2026 · 14 min read
Plan Mode vs. Fast Mode: Calibrating AI Reasoning for Game Development

Plan Mode vs. Fast Mode: Calibrating AI Reasoning for Game Development

Compares Plan Mode and Fast Mode to show how different AI reasoning approaches affect reliability and iteration.

Jan 30, 2026 · 15 min read
What Is the Makko Sprite Studio Props Generator? A Pipeline Efficiency Guide

What Is the Makko Sprite Studio Props Generator? A Pipeline Efficiency Guide

Explains how the Sprite Studio props generator supports consistent, reusable environments in a 2D asset pipeline.

Jan 29, 2026 · 10 min read
Visual Novel Tutorial - Episode 1: Getting Started with Makko AI

Visual Novel Tutorial - Episode 1: Getting Started with Makko AI

Introduces the Makko workflow for creating a visual novel, focusing on project setup and early narrative structure.

Jan 27, 2026 · 10 min read
Building a Minecraft-Style 3D Game With AI: A Makko Example

Building a Minecraft-Style 3D Game With AI: A Makko Example

Demonstrates how a Minecraft-style 3D game can be prototyped using AI-driven systems and rapid iteration.

Jan 27, 2026 · 8 min read
How to Add Animated Characters to a Game Using Makko

How to Add Animated Characters to a Game Using Makko

Walks through adding animated characters in Makko, from manifests and assets to animation states and testing.

Jan 26, 2026 · 9 min read
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