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    Save Any Image as Any Game Asset

    May 8, 2026
    Makko Team
    3 min read

    Applies to: Makko > Art Studio (Collections)

    Prerequisites: A collection in Art Studio

    Time to read: 3 minutes

    Save Any Image as Any Game Asset

    What changed

    Before

    Collection image generation was tied to one asset type at a time. Images you generated on the Concept page lived in the Concept Art grid as read-only — turning one into a Background or Prop meant downloading and re-uploading through a separate flow. Reference sheets were a dedicated character-only flow.

    Now

    Every generated image can be saved as any of these in one click:

    • Reference — keep it as concept art on the collection
    • Character — opens the Reference Sheet dialog to generate character reference images
    • Background — saves as a Background
    • Prop — saves as a Prop with the option to remove the background

    You'll find the Save as… action in two places:

    1. Concept Art grid on the collection page — the kebab menu (...) on each image now offers Save as Character / Background / Prop, with Delete at the bottom.
    2. Generation Workspace — the top-right icon on every generated tile, plus a Save as… button in the hover overlay.

    Example: turn a piece of concept art into a character

    A common use of the new flow is taking a concept image you already love and promoting it into a full character with a reference sheet.

    1. On the collection page, scroll to Concept Art and find a concept image you want to use. (If you don't have one yet, click Image > Generate, pick the Character Concept preset, and generate one — see the next section for more on presets.)
    2. Hover over the image and click the Save as… button.
    3. Choose Character.
    4. The Character reference sheet dialog opens with your concept image on the left as the reference. The Front, Side, and Back slots are empty.
    5. Enter a Name for the character and click Generate. Navigate back to the Collection page and see that the character appears in the collection's Game Assets section, ready to animate.

    The same Save as… menu lives on every concept image in the grid, so you can revisit older concepts and promote them into Backgrounds, Props, or Characters later.

    Where the generation presets live

    Open a collection > Concept Art > click Image > Generate. You'll land on the Generation Workspace at "/collection//generate".

    In generation panel there's a preset dropdown (the first chip near the top of the form). It shows curated combinations of format, content, view, framing, and aspect ratio so you don't have to set every dimension by hand. These options will guide the AI so you can get the perfect image. On the Concept tab, the first preset is Character Concept — a full-scene character illustration. Other presets include Concept Art, Splash Art, UI Mockup, Battle Background, Title Screen, Top-Down Map, Card Art, and more.

    Pick a preset (or Custom to set everything manually), tweak the prompt and art style, and click Generate.

    What's next?