Indie Game Development Why Solo Devs Don't Finish Their Games (And How to Fix the Art Problem) Most solo devs quit because they can't draw. Makko Art Studio removes that barrier. Build animated game characters from a text description.
Indie Game Development How Do You Make a Game Fun? A Roguelike Dev's Playtesting Process Finding the fun is not a brainstorm. It is a loop. Tony Valcarcel on weekly playtests, raw notes, and the north star keeping Sector Scavengers honest.
AI Game Development No-Code Roguelike: How I Shipped a Full AI-Generated Game in 10 Days (Devlog #1) TL;DR: I prototyped the core gameplay loop for a roguelike in 10 days using Makko.ai for every line of code, every asset, and