Indie Game Development How Do You Make a Game Fun? A Roguelike Dev's Playtesting Process Finding the fun is not a brainstorm. It is a loop. Tony Valcarcel on weekly playtests, raw notes, and the north star keeping Sector Scavengers honest.
Devlog Roguelike Devlog: Redesigning a Game UI With an AI 2D Game Maker How rapid prototyping with an AI 2D game maker fixed an overloaded roguelike command deck: a Sector Scavengers devlog.
AI Game Development No-Code Roguelike: How I Shipped a Full AI-Generated Game in 10 Days (Devlog #1) TL;DR: I prototyped the core gameplay loop for a roguelike in 10 days using Makko.ai for every line of code, every asset, and