art studio
animation
sprite sheet
baking
tutorial
Create an Animation and Bake a Sprite Sheet
November 11, 2025
Makko Team
3 min read
Applies to: Makko ▸ Art Studio (Animations)
Prerequisites: A saved character in your Character Library
Time to complete: 8–12 minutes
Overview
From a character's page, you can generate an AI-assisted animation, preview it, extract frames at your chosen frame rate/size, and bake a sprite sheet ready for manifesting and engine export.
Steps
- Open Art Studio ▸ select your character ▸ click View character.
- Click Create animation (top-right).
- Enter Animation name and Description.
- Tip: The Description is your initial animation prompt.
- Choose Background color and Animation complexity (Simple or Complex).
- Click Generate.
- Result: A preview video is produced.
Extract frames
- In Extract frames (left panel), set:
- Frame rate (fps) (number of frames generated per second of animation)
- Frame size (size of character)
- Background color (auto-detect fills in; adjust if needed)
- (Optional) Edit Frames:
- Click the film icon in the upper right corner
- Use this view to delete duplicate frames or ensure an animation loops properly
- Click Exit Studio when done
- Click Extract frames.
- Result: Frames appear in Extracted frames (right panel).
Bake a sprite sheet
- In Baked sprite sheets (lower half), click New sheet (top-right of that area).
- Enter a Sheet name (no spaces allowed).
- Click Bake sprite sheet (bottom).
- Result: A Makko-formatted sprite sheet is created and listed in Baked sprite sheets.
Tips
- Use simple animation names so the AI agent can properly assign animations to actions (jump, run, etc.)
- Use Simple Animation Complexity for loops (idle, walk), Complex for multi-pose or effect-heavy motions.
- Match Frame rate to your target engine (common: 12, 24, or 30 fps).
- Keep Frame size consistent across all animations for the same character to avoid jitter when swapping states.
- If you want transparency, set Background color to your intended chroma key or transparent if available.
Troubleshooting
- "Extract frames" is disabled → Generate and preview the animation first, then set Frame rate and Frame size.
- Background color didn't auto-detect → Manually choose the color used in the preview video; re-extract.
- Preview won't play → Refresh the character page; confirm your network is stable; regenerate if the preview failed to render.
- "Bake sprite sheet" not clicking → Ensure you created a New sheet and used a valid Sheet name (letters/numbers, no spaces).