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tutorial
Add Animations to a Character Manifest
November 11, 2025
Makko Team
2 min read
Applies to: Makko ▸ Art Studio (Manifests)
Prerequisites: A character with baked sprite sheets/animations
Time to complete: 3–5 minutes
Overview
Manifests bundle character animations (e.g., idle/walk/run, attacks, emotes) so your project can reference them cleanly during implementation.
Steps
- Open Art Studio ▸ select your character ▸ click View character.
- On the left, locate Character manifests (below the reference images).
- Click + to create a new manifest.
- Enter a Manifest name.
- Tip: Keep it simple, <character_name>_manifest.
- In the animations list, check the box beside each animation you want included.
- Click Create manifest
- Result: The manifest appears under Character manifests and is ready to use in your project.
Tips
- Use consistent, searchable names like
CharName_Category_V1 - Keep categories tight: separate movement, combat, and emotes into different manifests for easier iteration.
- Include only finalized animations; re-bake before adding if you've changed frame sizes or rates.
Troubleshooting
- No animations to select → Bake the sprite sheet for this character first, then return to Character manifests.
- Create button is disabled → Add a Manifest name and select at least one animation.
- Wrong animation ended up in the manifest → Delete the manifest and re-create it with the sprite sheets you want to include.