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    Add Animations to a Character Manifest

    November 11, 2025
    Makko Team
    2 min read

    Applies to: Makko ▸ Art Studio (Manifests)

    Prerequisites: A character with baked sprite sheets/animations

    Time to complete: 3–5 minutes

    Overview

    Manifests bundle character animations (e.g., idle/walk/run, attacks, emotes) so your project can reference them cleanly during implementation.

    Steps

    1. Open Art Studio ▸ select your character ▸ click View character.
    2. On the left, locate Character manifests (below the reference images).
    3. Click + to create a new manifest.
    4. Enter a Manifest name.
      • Tip: Keep it simple, <character_name>_manifest.
    5. In the animations list, check the box beside each animation you want included.
    6. Click Create manifest
      • Result: The manifest appears under Character manifests and is ready to use in your project.

    Tips

    • Use consistent, searchable names like CharName_Category_V1
    • Keep categories tight: separate movement, combat, and emotes into different manifests for easier iteration.
    • Include only finalized animations; re-bake before adding if you've changed frame sizes or rates.

    Troubleshooting

    • No animations to select → Bake the sprite sheet for this character first, then return to Character manifests.
    • Create button is disabled → Add a Manifest name and select at least one animation.
    • Wrong animation ended up in the manifest → Delete the manifest and re-create it with the sprite sheets you want to include.